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- #HALF LIFE 2 EPISODE 3 STORY RELEASED FULL#
- #HALF LIFE 2 EPISODE 3 STORY RELEASED PC#
- #HALF LIFE 2 EPISODE 3 STORY RELEASED WINDOWS#
#HALF LIFE 2 EPISODE 3 STORY RELEASED FULL#
It involves time-travelling cruise liners, resurrected overlords, the heart of the Combine and the fate of one Doctor Gordon Freeman.įirst things first: until Mister Laidlaw breaks cover with full context for this tale and what, if any, links it has or had to Half-Life 2: Episode 3's development, there's no way of knowing if this is the shape game would have taken (or will yet take, haha). While that might sound like satirical tomfoolery, the actual story very much sounds like how the final chapter of Half-Life 3 could have played out. (The site's having a wobble, but the page is archived right here). Long time Half-Life scribe, the excellent Marc Laidlaw ( who left Valve last year), casually tossed out a link to his website last night, which led to a short story about Gertie Fremont, Alex Vaunt and their climactic battle against evil alien invaders the Disparate. Cats go on adventures, presidents threaten nuclear war and, well, ex-Valve writers post thinly-disguised plot summaries of the unreleased and, so far as best guesses go, long-cancelled Half-Life 2: Episode 3. I left out uplay, because not only is their client still retarded after years, but even they still sell through steam because they can't get enough people interested solely in their own marketplace at this point.The lesson here is "never go to sleep." All sorts of things happen while people sleep.
#HALF LIFE 2 EPISODE 3 STORY RELEASED WINDOWS#
The only real exceptions to this from big publishers are (which pre-dates steam by a while in various forms), Origin(because EA is just that damn big), and the windows store(because it's Microsoft). The simple reality is that most publishers like DRM, they see where the marketshare is for distribution, and see where the money can be made. Regarding GoG, to say that if the publishers cared GoG connect wouldn't be a trickle is absurd. I'm not saying it's impossible, it's just that the odds of it sneaking up on anyone are highly unlikely. The simple fact is that Valve has such a foothold on the market, it would take multiple successive years of fucking up for that to happen at this point.
#HALF LIFE 2 EPISODE 3 STORY RELEASED PC#
The steam box no one wanted, because any hardcore PC guys would have built their own HTPCs, and while it could have served as a means to entice some console gamers over the fact that the specs were essentially open ended so anyone who had the slightest interest looked it up and saw prices ranging from $500 to $4,000 likely immediately threw their hands in the air and said "fuck that".Īs far as steam making enough bad business decisions to just go down in flames, that's not going to be sudden. It's entirely likely that their bean counters indicated long ago spending money developing and marketing an ep3/hl3 would actually cost them money in the long run by comparison when you look at their projects for the past 5-7 years. Hell, their next big game they've announced is a fucking collectible card game spinoff for DOTA 2, which is likely to also be a F2P game fueled by microtransactions using steam's marketplace. Sure there's left 4 dead 2, portal 2, dota 2(unlikely to ever see a "3" since it's still raking in cash). They dropped the numbering from CS so they don't even have to worry about making a "2" let alone 3. TFC was called such and allowed TF2 to remain being called 2. And that doesn't even get into weird conspiracy theory territory about Valve not releasing a "3" for anything. Then you have to consider that there is no way in hell Valve can meet the hype surrounding an episode 3 or even HL 3 at this point. Just look at CS:GO, it's 6 years old, still sells copies, still turns a profit off of selling keys for crates, they won't get that out of making a single player focused game.Īctually developing a game means spending money on marketing, pay salaries of developers, continuing to support the game after sales have dropped off and the price drops, and so on. Just look at what Valve has done for the past few years? Big picture mode for steam, steamos, steambox, steam controller, it's all about finding ways to expand their user base because that's what they make money from. They make money off of every game sale, every microtransaction for their own games, every marketplace transaction, with peak total player counts being around the 13 million mark.
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Valve makes fuck loads of cash from Steam, and that is a cash cow which isn't going anywhere any time soon, and while there's still overhead I suspect there's a lot less issues involving money spent and development time for a burst of income since it's a steady income stream.